local L = LibStub("AceLocale-3.0"):NewLocale("StatBlockCore","zhTW")
if not L then return end
L["A core for your informational blocks"] = "資訊區塊核心"
L["CENTER"] = "置中"
L["Class Color Label"] = "標籤顏色: 職業"
L["Class Color Value"] = "文字顏色: 職業"
L["Create AddOn QuickLaunchers"] = "創造插件快速開啟按鈕"
L["Font Align"] = "字型對齊"
L["Global Backdrop Alpha"] = "通用背景透明度"
L["Global Backdrop Color"] = "通用背景顏色"
L["Global Font"] = "通用字型"
L["Global Font Shadow"] = "通用字型陰影"
L["Global Label Color"] = "通用標籤顏色"
L["Global Lock"] = "通用鎖定"
L["Global MouseOver Alpha"] = "通用透明度: 滑鼠目標"
L["Global Object Alpha"] = "通用物件透明度"
L["Global Scale"] = "通用尺寸"
L["Global Value Color"] = "通用文字顏色"
L["Icon Scale"] = "圖示尺寸"
L["Label Color"] = "標籤顏色"
L["LEFT"] = "置左"
L["MouseOver Alpha"] = "滑鼠目標透明度"
L["No Tooltip In Combat"] = "戰鬥中不顯示提示框"
L["Open_Alert"] = "你可以在區塊處於解鎖狀態時將滑鼠移到區塊上用滾輪調整寬度。這可以避免區塊的文字分成兩行。"
L["Outline"] = "描邊"
L["Parenting"] = "依附物件"
L["Reload UI"] = "重新載入介面以取得設定效果，輸入 /console reloadui"
L["RIGHT"] = "置右"
L["Scale"] = "尺寸"
L["Show Text"] = "顯示文字"
L["Strata"] = "層級"
L["Text Display"] = "顯示的文字"
L["Thick Outline"] = "重度描邊"
L["Value Color"] = "文字顏色"
L["X Position"] = "X 座標"
L["Y Position"] = "Y 座標"

